Character Art Exchange

Maplestory M Reboot Suggestions

A revamp which is to modify Floor 50 and place Dorothy outside of this dungeon and should be in another room. An area which we could defeat her in party!! Or trip. So they can match with my suggestion in previous paragraph. We can also reducing other end-game boss HP and/or diminishing the timer or make them more challenging to conquer.

And get rid of% HP harm. About% HP harm system... that needs a rework. We must make defense, precision and avoidability more usefull. I am aware there's a system like hard magnus. I detect by funding my Hero further along with the amount of times I try him, I realize that the%HP harm he deals on me with rush or spin seems LOWER!! Probably because we've got a very high total principal stat or perhaps defense.

We ought to use a system that will work for all sorts of % HP damage except the 1hit KO and meteors of all bosses. Percent HP damage which should get lower by obtaining a great deal of protection stat. Tanky classes will be capable of get even less damage.

Using a cap of course XD And really an opportunity for% HP dmg to do a MISS by obtaining a great deal of avoidability stat, but of course I'm thinking there should have a limit of opportunity to overlook, so we won't make thieves overly OP. While%chance miss to percent HP damage on other classes must be halved and for certain classes, cap can be between burglar and other courses generally, those that have certain avoidability skills.

And finally, I presumed accuracy should provide us a chance of coping on 1 line of damage on creatures with counter tops weapon atk and cancel magic attack. With cap accuracy there should have a 10% chance to deal damage, then for archers it should be a bit higher since they have a great deal of precision.

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